Cartoons making the jump to reality

May 22, 2008 – 9:28 pm

bone iconFrom animated characters to reality figures, the imagination of artists and the power of technology brings our beloved cartoons into the physical world

The jump from 2D line drawings of cartoon characters to realistically rendered or illustrated figures poses many artistic challenges and requires a creative imagination of the character’s body and facial structure in the real world.

Similar to Don Soffritti’s artistry of Comic characters growing old, Micheal Paulus takes a more biological approach and illustrates comic characters bone structure if they actually were flesh and blood.


bone graph


link: http://michaelpaulus.com/gallery/main.php?g2_itemId=18 .

Another artist at Pixaloo takes a less internal look of selected cartoon favorites and renders them how they would look in real life. Jessica Rabbit included!


real cartoon


link: http://pixeloo.blogspot.com/2008/04/jessica-rabbit-untooned.html.

Lastly, the entire Simpsons Introduction with real people!

Comics making the jump to ‘reality’ has been a mixed bag in the media, especially movies.There has been some horrific translations to TV and movies where cartoon characters were made into real characters (Super Mario Brothers, Street Fighter, Garfield, Scooby Doo) but as technology has advanced in CGI, and characters and actors more carefully selected, the jump from the penciled animation of the past to ‘reality’ on the screen has gotten palatable. See: Batman Returns, Iron Man


Related Posts
  1. One Response to “Cartoons making the jump to reality”

  2. Very nice work. Simpson and Mario look so real.

    By P7 on May 23, 2008

Post a Comment